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Crimsonland sequel
Crimsonland sequel












If you want to unlock everything, you'll have to trudge through it. None of your skills from Crimsonland apply to 2048 or vice versa, so 10tons has no reason to believe that Crimsonland players would be good Gembine players. The score requirement for Gembine is really high. Throwing a bonus game into a larger game should be an act of kindness – a gift to the players. That took me two hours of trying, and I did not enjoy it. Unfortunately, players will have to achieve a high score over 53,717 points in order to unlock the final perk in Crimsonland – and an Achievement. If you've ever played either of those games, you can probably guess that Gembine is not much fun at all. Gembine is a clone of 2048, the numeric puzzle game that inspired Threes.

Crimsonland sequel code#

Then input the following code on your controller: Y, Y, Y, X, X, X, and Y. To access it, view the Credits from the Extras menu. What happens when a bonus mode goes wrong? You get Gembine, Crimsonland's secret minigame. Survival mode should last for 30-60 minutes instead of becoming impossible after 15 or so. I'd prefer more of a chance to build up perks and really customize the experience. By the time you reach level 6 or 7, the enemies are all but guaranteed to overwhelm you. The difficulty ramps up too quickly across the board, though. Of the survival modes, only Survival, Blitz, and Waves have any real staying power. You'll have to work quickly to keep each new group under control. Large "waves" of enemies spawn in groups. Waves: A new mode created for Xbox One that takes advantage of the seventh world's (annoying) new enemies.Blitz: A faster version of Survival mode.Nukefism: With no weapons at all, you'll have to rely on power-ups to keep the monsters at bay.Weapon Picker: All guns have limited ammunition, so you have to dash for a new weapon as soon as your old one runs out.Rush: Battle hordes of enemies with nothing but an underpowered assault rifle.Guns and perks unlocked in Quest mode will appear in Survival. Survival: Try to last as long as you can while battling ever-stronger waves of enemies.But as you progress through Quests mode, you'll unlock four additional game types. Initially, only the basic survival mode is unlocked. Allowing gamers to turn off individual weapons to prevent them from spawning would solve that problem nicely. When the first weapon you get in a level is crap, you basically have to retry the level and hope for something better. My only complaint about the weapon system is that some weapons become useless in higher levels due to poor range, reload times, and other factors. You want something with spread shots, but even a railgun can be lethal on many levels. Each comes in several varieties, all with different damage, speed, and reloading stats. Among the various categories are shotguns, rifles, rocket launchers, railguns, and flame throwers. With 30 different guns to collect, everyone's bound to find a favorite. As more enemies die, they'll leave behind more guns and/or power-ups. But the first enemy you kill in a level will drop a random weapon from the pool of guns you've unlocked. These will then appear in subsequent levels, adding variety to your quests.īy default, you start with a wimpy pistol. Nearly every new level you beat unlocks a new weapon or perk, so you're constantly earning new stuff. 70 levels of simple twin-stick arena shooting might not be too exciting, if not for Crimsonland's excellent unlocking system.












Crimsonland sequel